User profiles for Teresa Lynch

Teresa Lynch

The Ohio State University
Verified email at osu.edu
Cited by 1080

Sexy, strong, and secondary: A content analysis of female characters in video games across 31 years

T Lynch, JE Tompkins, II Van Driel… - Journal of …, 2016 - academic.oup.com
We analyzed in-game content from titles released between 1983 and 2014 (n = 571) featuring
playable female characters. Results indicate that sexualization has diminished since an …

Technology problems and student achievement gaps: A validation and extension of the technology maintenance construct

…, J McCrory Calarco, T Lynch - Communication …, 2020 - journals.sagepub.com
How do physical digital inequalities persist as technology becomes commonplace? We
consider this question using surveys and focus groups with US college students, a group that …

Nothing to fear? An analysis of college students' fear experiences with video games

T Lynch, N Martins - Journal of Broadcasting & Electronic Media, 2015 - Taylor & Francis
This study presents the results of a survey of 269 undergraduate students conducted to
examine fright experiences caused by video games. Over half of the participants reported game-…

Kawaii killers and femme fatales: A textual analysis of female characters signifying benevolent and hostile sexism in video games

JE Tompkins, T Lynch, II Van Driel… - Journal of Broadcasting & …, 2020 - Taylor & Francis
Game developers potentially convey socio-cultural values about gender through design
choices. This study interpreted the designs of 11 purposively selected female game characters, …

User participation in decision support systems development: influencing system outcomes

T Lynch, S Gregor - European Journal of Information Systems, 2004 - Springer
Despite the widely held view that systems are more likely to be successful if users are
involved during systems development, there is uncertainty about the exact nature of the …

Open science, closed doors? Countering marginalization through an agenda for ethical, inclusive research in communication

…, A Gambino, C Gonzalez, T Lynch… - Journal of …, 2021 - academic.oup.com
The open science (OS) movement has advocated for increased transparency in certain
aspects of research. Communication is taking its first steps toward OS as some journals have …

“Better everyone should know our business than we lose our house”: Costs and benefits of medical crowdfunding for support, privacy, and identity

AL Gonzales, EY Kwon, T Lynch… - New Media & …, 2018 - journals.sagepub.com
In the United States, medical crowdfunding is an increasingly common response to
overwhelming healthcare costs. Semi-structured interviews were conducted with 30 individuals …

Increased cognitive load during video game play reduces rape myth acceptance and hostile sexism after exposure to sexualized female avatars

GL Read, T Lynch, NL Matthews - Sex Roles, 2018 - Springer
The present study investigated how task demand (cognitive load and interactivity) and avatar
sexualization in a video game influenced rape myth acceptance (RMA), hostile sexism, and …

Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women

NL Matthews, T Lynch, N Martins - Computers in Human Behavior, 2016 - Elsevier
Media commonly feature imagery that celebrates idealized bodies and researchers have
observed the adverse effects of such depictions. Although video games commonly feature …

A qualitative study of youth living with Crohn disease

T Lynch, D Spence - Gastroenterology Nursing, 2008 - journals.lww.com
Little is known about what it is like to live in adolescence with a chronic inflammatory bowel
disease. This article reports the findings of a small qualitative study that explored the …